CX PhD Gathering - project sharing
It's December the 9th and we're holding our regular PhD get together for the CX Cohort
To start the day, everyone gave a few minutes update on a project and something that resulted from it.
Tess told us about the Project R-hythm project, using performance making to examine how we negotiate different rhythms, culminating in a walking performance.
Ben K described an exhibition at FACT that he's working on - not directly a CX project but very much related to digital public space and the themes of his research.
From Gavin we had a youtube video showing some work done with RMIT Labs on the identity game, thinking about how we construct digital play outside of the computer.
Bettina described This Is How we Do It (pictured), a project working with the Beamish Museum and Arno Verhoeven around craft practice, using sound as a feedback mechanism for a group of crochet practicioners and turning their movements into physical objects.
The Physical Playlist project was introduced by Dan, Joel and Adrian - embedding digital content in a physical object to revive the 'mix tape' concept. They described how kids but not adults liked the fact that you couldn't 'fast forward' through the tracks - people have to listen to what you made!
Lara and Male told the group about the Seabreeze project - learning about the process of creating a performance telling the story of the building and the community, working with the community.
Male told us a story, and described how fiction and phenomenology is interwoven with her PhD methodology
And just before the coffee break, Jimmy told us about some work looking at the structure of networks in Hounslow, using twitter and blogs to understand how people interact.
After the tea break...
Clara told us about Walks for Change, providing provocative tools to encourage people to walk around the city and stop in particular places to discuss them - creating collaborative maps and other materials.
The No-Pay Phone was explained to us by Ben - who told us how it fits in with his work on pseudonymity and private communication, and how sharing your mobile phone minutes publically can give deniability to your calls.
Dave gave us an update on the Red Tales film project, an example of interactive documentary productoin. A participation hub has been created which is currently collecting the key messages on the topic of red squirrels.
We heard a bit about the Indiedata project from Hannah, who also talked about how CX creates spaces where people can work together and have conversations, and enables effective collaboration in diverse spaces.
John talked about whether you can use design to put digital experiences into tangible physical form. For example designing a method to allow people to experience metadata.
Tim gave an update on Fields: telling us about a recent performace and how the project is looking at relationships between audience and performers in a sound piece which uses multiple devices, including those of the audience.
Susannah told us about her work on knowledge mobilities and knowledge exchange. She explained her project work with Tess critiquing the language of knowledge exchange collaboration which was presented at the University of Copenhagen earlier this year.
Finally, Tom talked about engaging players between game sessions, with a project that uses a thermal printer as a fax machine to create a text based detective adventure game with physical interactions.