Adrian Gradinar

Adrian Gradinar

Adrian finished his undergraduate studies at Lancaster University with a BSc (Hons) in Information and Communication Systems in July 2013. During his academic studies, he showed a keen interest in mobile application development having worked with the Knowledge Business Centre in InfoLab21 for the last two years as a Technical Consultant delivering high quality products both on mobile and web platforms.

In October 2013, he joined The Creative Exchange anf he's currently studying the intersection between The Internet of Things (The IoT) and The Digital Public Space especially how the emergence of the IoT and connected objects will shift and change our current perception of the Digital Public Space. The up-to-date definition of the Digital Public Space is that it is almost a separate digital world in which we have all this information in archives, whereas The Internet of Things is breaking that idea of The Internet as a virtual space and bringing it into the real world. What will happen to The Digital Public Space, and our current perception of what it is, when these devices start being used more actively and in different ways than just the simple toys people perceive them to be? How could The Internet of Things bring ideas of legibility, tangibility and physicality to the current notion of Digital Public Space?

He is also interested in game design theories and how digital games could be interconnected with the physicality of the surrounding world.

Creating adaptive storytelling content for the future of radio

11th Nov 2015
Mozilla Festival 2015 run between 06.11 and 08.11.2015 and we were invited to run a workshop at the festival. The workshop encouraged the participants to create their own adaptive stories for the Perceptive Radio. A one hour workshop was designed and successfully run by the team. The participants were first introduced to...

A playful workshop for ageing playfully with our senior co-designers enjoying themselves.

6th Oct 2015
In our first in a series of workshops the team used playful and creative ways to explore the range and type of activities enjoyed by all. This led to the co-creation of  a series of collages and moodboards of favourite past, present, indour and outdous activities. In our next workshop we...

The musical Bench featured by BBC Radio Lancashire during its exhibition at the Dementia Futures event

6th Oct 2015
A musical bench, developed by members of ImaginationLancaster, that allows older people to stretch whilst creating music, has been featured on Friday the 18th of September by BBC Radio Lancashire. The musical bench was exhibited at the Dementia Futures event organised by Lancaster University's Centre for Ageing Research at the Lancaster...

Co-designing the perfect garden in a most playful way.

6th Oct 2015
Following the success of our first workshop and our groups' shared interest in gardening, in the second workshop we explored the design of the perfect garden. Our co-designers created a series of perfect gardens with very rich stories to accompany them. Using creative toolkits, such as textile material, plasticine and Lego...

So what is Perceptive Media?

6th Oct 2015
Unlike interactive narrative, in which users create or influence a dramatic storyline through their actions, ‘perceptive media’ looks at narrative from a different perspective; it adapts a story to the audience by using information about them, gathered through the use of a range of sensors and sensing technologies, whilst shaping...

Co-designing musical instruments reveals insights on user participation.

6th Oct 2015
This was by far the most playful and animated workshop the team has run. Workshop participants co-designed in groups very unique musical soundboard filled with musical instruments made from scratch. The session finished with people playing music using their soundboard and singing!

From vinyl records to toys: the return of analogue products in our digital lives

6th Oct 2015
The resurgence of analogue shows us that although we live in a digital age we still place a lot of value on physical experiences. Therefore the comeback is not simply a nostalgia for the past, but instead a driving force of a post-digital era, where a new hybrid physical and...

V&A Keynote talk on Playful Design in Healthcare receives a lot of attention during the Sackler conference on Art, Design and New Technology for Health

6th Oct 2015
The keynote speech at the Sackler conference at the V&A museum (Friday 19th June 2015) presented the role of playful design in healthcare. It showcased how game thinking combined with design thinking can spark innovation and motivate people to take on healthier behaviours. It provided a list of recommendations on how to...

Creating a legible game area

23rd May 2014
One of the most important aspects of the game is to create a legible game area by designing and positioning the RFID pills in such a way to facilitate the understanding and recollection of the playable space. During one of the trails, small NFC tags were used for pills, which...

Mapping traffic pollution exposure: the quantified self

Published 2014, written by Paul Coulton, Adrian Gradinar

Designing data driven persuasive games to address wicked problems such as climate change

Published 2013, written by Paul Coulton, Dan Burnett, Adrian Gradinar

Designing for empathy in a church community

Published 2013, written by Paul Coulton, Adrian Gradinar