Research

Research plays a critical role in the Creative Exchange. 

Firstly the Universities leading this project (Lancaster, Newcastle and Royal College of Art) are undertaking research directly on new forms of knowledge exchange. This involves developing, testing and evaluating new approaches to knowledge exchange. These new approaches range from innovative workshop activities right up to a new type of PhD programme. We are especially interested in new forms of interaction that facilitate research projects with Arts and Humanities academics this involve collaboration with external partners in the private and public sector.

The second facet of the research in CX concerns the nature of digital public space and how collaboration between Arts and Humanities academics, companies and public sector partners and a new type of PhD student can develop this emerging area of research. We are running a number of short, intense research projects running for a few months with academics from the Arts and Humanities, SMEs and researchers from CX. These short projects are complimented by the longer 3 year projects undertaken by the 20 creative exchange PhD students, these range from digital prototyping, to big data in digital public space to digital-analogue maker culture.

All this research respond to the digital public space and the industry-led topics of:

  1. Public Service Innovation and Democracy
  2. Making the Digital Physical
  3. Performance, Liveness and Participation
  4. Stories, Archives and Living Heritage
  5. Rethinking Working Life
  6. Building social communities

 

Watch: Everybody Needs Somebody: Modelling personal social networks in physical form

12th Mar 2015
Watch a video capturing a case study by John Fass, CX PhD researcher, looking at tangible social network modelling

Creative Citizens’ Variety Pack: Inspiring digital ideas from community projects

27th Jan 2015
In September 2014, the Creative Citizens’ Variety Pack was launched at the Creative Citizens conference in London, with a collection of 12 case studies that make use of digital tools in creative ways for social benefit. Open Planninng was one of the project involved, among great projects like Play your Place...

SMIDSY (Sorry Mate I Didn't See You)

25th Nov 2014
The Near Miss project aims to investigate cyclists tales, from 'Sorry Mate I didn’t see you' to close shaves and rudeness. A single near miss experience can be unpleasant and off-putting to new and experienced cyclists alike. There has been little research in to cyclists experience of close encounters which is...

A day in the life of a planning application

25th Nov 2014
How does a planning application notice get published? This short film takes a behind the scenes look at Liverpool City Council Planning Office. While investigating the UK planning policy framework, the Open Planning team took a closer look at the planning application process. The A4 planning notice, synonymous with the image...